Up to nine compensation layers improve mobility and ensure smooth axis movement. How fast does this work? The layers are all applied simultaneously and in real time (<1 msec).
What might such compensation layers look like?
Let's take volumetric compensation. First of all, there is no such thing as a perfectly designed axis system. That is why, in practice, every machine is unique. This results in small deviations. What do we do with them? Exactly, we compensate for them by correcting the axis angle values and backlash.
Second example: temperature compensation: even in the smallest space, thermal expansion makes a big difference. Since temperatures can be measured precisely nowadays thanks to IR cameras, we can include them: We project the effects on the transformation. Problem solved, position stability guaranteed.
How does visualization come into play now?
It is, so to speak, the digital twin of the motion system. This is indispensable for dynamic development, because virtualization allows us to make rapid runs - and prototype-independent.